package ua.com.shootgameserver.entities;

public interface Player {
	public int getId();
	public void setId(int id);
	public int getPosX();
	public void setPosX(int posX);
	public int getPosY();
	public void setPosY(int posY);
	public int getRadius();
	public void setRadius(int radius);
	public int getSpeed();
	public void setSpeed(int speed);
	public boolean isState();
	public void setState(boolean state);
	
}
